October 2nd, 2019


Shipyard Games, a pioneer of location-based gaming, is launching its first iOS title GoCity globally on iOS. GoCity re-imagines the possibilities of location-based gaming by bringing player created cities on real world maps. In GoCity, players are able to buy real world roads and build their version of the world in fun and engaging gameplay.
“We are very proud of GoCity and can’t wait to share it with the world. Location-based games offer truly unique and immersive gameplay and we are excited to bring this fresh approach to all the fans of city-building and simulation games.” says Andreas Wedenberg, CEO at Shipyard Games.
Available to download for free from the Apple App Store, players will begin their career as The Mayor. GoCity offers players a variety of upgradeable buildings and decorations that they can populate the world with. Exploring different real-world surroundings is rewarded with unique buildables and resources - even your local restaurant can be a busy spot that generates you tax income! GoCity features a variety of challenges and tasks in which players are encouraged to manage, build and explore the game world, including:

  • Build and customize: your own cities along real-world roads

  • Manage: factories and shops to gather resources and to grow your city

  • Explore: the world, visit various fun CityStops and collect unique rewards

  • Complete: with other players in global leaderboards

To learn more about GoCity follow @gocitygame @gocityplay #gocitygame on Instagram, Twitter, YouTube, Discord and Facebook.

April 11th, 2017

Supercell invests $2.9 million in Shipyard GAmes

Shipyard Games is a fresh new game studio from Helsinki, specialising in location-based mobile games. Three of five founders are from Grey Area, the company that created the world’s first location-based online multiplayer game Shadow Cities.

“We are in the business of making location-based games because we just can't get enough of them. They are like a good sized bag of kettle cooked potato chips with aioli dip. Once you're on, you won't get off until you've consumed every last crumb of unparalleled joy,” says Andreas Wedenberg, co-founder and CEO of the company. Even though making location-based games is challenging, he’s confident about the future: “Location-based games are hard work, but the potential is huge. We know Pokemon just scratched the surface.” Because of the founders’ background, Shipyard Games has a clear advantage. “Since we were among the first and we’ve been taught a few lessons.”

Supercell made the $2.9 million investment early this year. Shipyard finds the partnership valuable: “We’re positively thrilled about having Supercell, because we’ve always admired their ability to create games that hook you for years. Supercell was always our first option and we could not have found a better investor for our company,” Andreas sums up.